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famousringo said:
Words Of Wisdom said:
akuma587 said:
wenlan said:
@Words

How about lowering the price of the game (greatest hits) to boost the sales and releasing the DL content to make extra cash from everyone who purchases the game? This generation is very different from previous gens, just look at all the patches and DL contents.

Exactly.


So rather than getting people to buy more copies at a higher price, you get people to buy more copies at a lower price? Great idea.

DL content doesn't matter, unless you're asking people to pay for that additional content. Of course, most of the content usually added to special game versions isn't exactly worth paying much for...


 I think the point is that Metal Gear 4.5 would cost money to download. Say it's a $15 download, so you lower the cost of the game to $45 and charge the previous owners and new buyers $15 for the expansion. You've now made $60 of revenue from each new purchaser and $75 from every old purchaser that upgrades, and you don't have to worry about the older version of the game flooding the used game stores and cannibalizing sales of version 4.5.

 Doesn't sound like a bad model to me.

 

Except you keep assuming that the downloadable content is worth paying for.  Most extra game content is not worth paying for (how many times will I have repeat that in this thread before it sinks in I wonder).  For the sliver of DLC that would be worth buying, I'd be asking why it wasn't in the game to begin with.  Would it be signalling entrance into the gaming phase where developers purposefully put out an incomplete game or just leave out some things simply to charge people money for them later?

Edit:  Well, it seems EA is already doing it.  But then again, when isn't EA screwing over the consumer...