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Difficulty used to also be used to add longevity.

If a game was moderate in difficulty in the NES games, it'd be completed in an hour or two. Make it really difficult however and have no continues meaning you started from the beginning when you died, and it suddenly took a lot longer to see the end of that.

We no longer really need the high difficulty as a staple for longevity, if anything IMO games are getting too long now. If you made them just as brutally hard, only about 1% would ever be able to see the end of them.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.