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Veknoid_Outcast said:

I think this is a good analysis. The GamePad offers a lot of possibilities, but it hasn't yet been tapped to its full potential.

That being said, it's totally justified in my mind. Playing Nintendo Land with my family during Christmas 2012 alone made it worth it. Passing the GamePad back and forth, laughing, and talking trash...the GamePad is just the perfect vehicle for local multiplayer.

@pokoko, have you heard of Hex Heroes? It's a WiiU RTS on Kickstarter. Looks very promising  

Yep, I saw that, it looks clever.  I like the humor.  

There really are a good number of potential applications.  I said that it would be nice for RTS games and PC type MMOs with lot of skills when the game-pad was first introduced.

As far as "standard" multi-plat games go, I think that there are two categories: functions where hitting a button to access a screen overlay is fine and functions where it's a pain.  Instances of the former would be when you're in a hectic fight and you WANT the game to pause so you can select a new weapon or skill.  

There are a lot of the instances of the latter, though, or when a quicker option would be good.  Using the phone in Saint's Row 3 & 4, using the remote controlled car in RAGE, more weapon slots in something like Fallout or Borderlands, and ANY game where you have to use the map a lot.  It's ironic how many third-party games that skip the Wii U could actually benefit from using the game-pad.