By using this site, you agree to our Privacy Policy and our Terms of Use. Close
So if Zero Suit Samus is fanbait for guys, where is the fanbait for girls? Why isn’t Captain Falcon wearing a thong or sporting a chest twice the size of his last model? Why doesn’t Mario have an absurd crotch buldge holding in his 10 inch slice of manhood? Why doesn’t Yoshi look like a Fist of the North Star character.

Is this satire ? Sure feels like it to me...

Anyway, I would think this could count for women, if we must put things in these terms:

http://www.siliconera.com/2013/10/31/super-smash-bros-include-male-wii-fit-trainer/

Now, I know, the female trainer would count too, so that's one more for the "other side". But is this really the mindset we want for the creation of media/art ? An endless attempt to balance appeal for every kind of (stereotypical) demographic out there ? Wouldn't that get in the way of creativity, while at the same time, leaving everyone unsatisfied in the long run ? It would surely leave out or minimize media/elements that target women exclusively too, as long as double standards are avoided... So, why not just defend the idea of diversity without attacking what we already have ?

We can have games for everyone, and we should. This doesn't mean every game for everyone, much less in some imaginary "equal" proportion. This is just not the way to get there. This is the road of "political correctness" and self-censorship, where we all lose. Where anything with limited appeal in one way or another gets pushed aside or minimized, with the excuse of appealing to as many people as possible. Sexuality being an obvious case, as despite being an element common to everyone, is different for everyone.

Kasz216 said:

As for why nobody brings up the fact that if you beat the game quick enough Samus apears in a bathing suit in the original NES game... maybe because that was like 6 generations ago... and 6 generations ago nobody cared/half naked NES characters looked like naked Legos and one generation off from where most characters were just monocrom blocks anyway.

It wasn't just on the NES game...

Super Metroid (1994) best ending (or her dead animation)

Metroid: Zero Mission (2004) and Fusion (2002) ending scenes.

Basically, Samus's "revealing" clothes were always there. Sometimes more, sometimes less (partially explained by the technology behind the games, as you pointed out), but still there. She was never meant to be portrayed like some sort of "conservative tomboy" that a certain group of people want her to be, but a fully capable, "feminine" woman that can be both strong and sexy at the same time. A woman that happens to use a massive armor as her work tool. And she was also originally more of an avatar for the player than anything, like Link, but whatever...

PS: High heels have been worn by men too, at different periods of time. Just a fun fact to keep in mind...