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Mnementh said:
Player2 said:

2 - Yes. to all. This is the damage formula (quite pretty!) (found in this Bulbapedia page, more info there):

Of course there are plenty of modifiers:

Thanks. I added that to the OP. That brings up the question of Accuracy, but it is easy answered: http://bulbapedia.bulbagarden.net/wiki/Accuracy

Basically the value in the attack-description is the percentage, no stat is involved, only moves that change the abilities and items. So does it make sense to use an attack with high damage but low accuracy and hold an accuracy increasing item?

Yes, the number in the attack-description is the base value.

On moves:

Do not use acc-boosting items, they're rather bad. Choice items, Life Orb, Black Sludge, Leftovers, Eviolite and a few others are better.

Example: Thunder + Wide Lens: 70/100 base accuracy + 70*(10/100)= 77% accuracy, 120 power. Wasting a held item for an extra 7% is't worth it.

 

Damaging moves with 85%-90%+ accuracy are reliable without any boost, but don't use something like Thunder or Dynamicpunch without boosting its accuracy to respectable levels.

Keep in mind that the Special Attack and Special Defense stats replace Attack and Defense in the damage formula respectively for special attacks. So Gyarados sucks with Surf but is awesome with Waterfall.

Do not use two-turn, self-stat-decreasing, self-damaging or even self-locking moves unless you know what you're doing (for example, there isn't much wrong in using Outrage with Haxorus after a Swords Dance).

And it's about to get worse, we haven't said anything about priority moves!