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Zekkyou said:
snowdog said:
Zekkyou said:
Not sure why simply using CE3 is impressive, even the PS3 and 360 were compatible with it :P

Still, it's a nice looking game. Perhaps not quite the jump i was expecting after a year and a half on the market, but with Nintendo's lack of graphical ambition we have to settle with the ambition of 3rd/2nd parties. Definitely going to keep an eye on this ^^ Haven't bought a Sonic game in year.


Lack of graphical ambition..? Super Mario 3D World, Mario Kart 8, X and SSBU all say different. And so will Zelda U when we see it.

I think you are confusing graphics with aesthetics. Nintendo's game looks great, but that can almost entirely be credited to their artistic skill, not their graphical ambition. Graphics are the technical side of a game, it's texture, filtering, AA, shading etc. In that respect Nintendo have been incredibly underwhelming

To use your example of 3D world, it's using basic flat textures, surprisingly low polygon characters and environments, and is has basic edge detection AA (which is almost embarrassing when compared to the SMAA T2X variant used for infamous).

Again, their games do look great, but that certainly isn't due to pushing the technical side of things :P Which, like i said, is a shame. They certainly put more effort into maxing the hardware of their previous consoles.

Super Mario 3D World is technically impressive. The character models are high poly, as are the enemy models. There are also plenty of large models with perfectly round surfaces. And if that wasn't enough then take into consideration the fact that it's 720p native and 60fps with v-synch enabled and that when playing local multiplayer there are a shitload of player characters on screen and it hardly drops a frame.

Nintendo's first party titles do indeed have great art, but that's only part of the story of why Super Mario 3D World looks so good.