Gballzack said: Hopefully each stop using online gaming as an excuse for decreasing the content in the games they're comming out with. While an online experience is fun, it should only ever be suplemental, not a necessity of gameplay. Hopefully they also stop using their online services to blur the line between PCs and Game Consoles to allow them the convenience of less resources put towards quality control in that any flaw can be patched later. Why the hell should I have to download a patch for anything on a console game, even if its just a supplementary feature? Why are there upgrade crashes? Why is every flaw I left behind on the PC for the convenience of Consoles showing up in my Console Gaming?! Why do I need to play ranked online battles online to eek out the 60 dollars worth of gameplay I payed for? With higher production costs and increasingly longer development time tables on systems like the 360 and PS3 I see a continuing trend of the increasingly shorter and shorter single player aspect of the game and an increased dependency on multiplayer online functions to create the illusion of a much larger game with only the fraction of resources. |
Yeah, I hate patches. My hope is that I will never have to download a patch for any console game I buy. And I hope Halo 3 has a better single player experience than Halo 2.... I don't think I'll ever play that online.
I also don't like how, with DVDs being able to hold tons of songs, you still have to pay another $3 or whatever to download extra songs for guitar hero 3 (if I remember).