deskpro2k3 said:
You can switch classes, and jobs by simply switching your weapon or tool. There are classes and jobs. Classes can be jack of all trades being good at most things but never excel in them. For example you can be a Gladiator with some Conjurer, Marauder, and Lancer skills. Jobs on the other hand are specialist that defines their role in a party. Paladin excels in Tanking, White Mage for healing etc. In order to be a Paladin you need the classes, Gladiator Lv30 and Conjurer Lv15 to unlock the job Paladin. There is lots of ways to level up. Questing, Main story missions, FATE(Full Active Time Event), Dungeons, Guildleves, Guildhest, and hunting logs. Finding a group is simple too. There is a Party Finder tool that you can use to search for parties that is interested in doing the same content that you want to do, and there is a Duty Finder feature that randomly party you up with people from all the servers to go raiding in dungeons with. Lastly, when you die you don't lose exp, instead your weapon, and all gear you have equipped will take damage. Your gears take damage while in combat and they take most damage by dying. They'll become useless in combat if they get broken and must be repaired by either spending gil on one of the repairing npc, or you can repair them yourself if you have the appropriate crafting class leveled. |
Sounds more like a solo game compared to FFXI. After level 10 you pretty much HAD to group to level. What's the level cap and do you or anyone else experience any endgame content yet? Trying to gauge the depth of the game. It took me over a year to get to lvl 70 in FFXI and I played a ton. I loved that.
I went outside once, the graphics were great but the gameplay sucked!







