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S.T.A.G.E. said:

You're right, development will get better, but didn't help the PS3 one bit last gen did it? The clear winner of multiplat ports was the Xbox 360 from 2006-2007 which foreshadowed the rest of the gen for years to come. Even EA is using the PS4 is the lead demonstrative platform for UFC in their commercials now (even though the Microsoft is paying for their exclusive services).  Getting better at developing for platforms will mostly help people get around the issues the console has first. Naughty Dog had big plans for Uncharted but were held back by the power of the PS3, which means when it hits the PS4, good lord there will be very little holding back. The PS3 versions of the game even though beautiful had a lot of trickery in it to keep the quality of what they put into it there. In multiplat games its much more of a straight forward porting process, which is what you'll be seeing in exclusives. Can't wait to see how to effects Halo and Gears. They will need no trickery because the power is right in the palm of their hands now, but it only poses a problem when put up against another platform that has a standard already. 

Um, hell yes it helped the PS3. Maybe you didn't own a PS3 early in the gen but multiplatform games were terrible on it in comparison. By mid gen and into the end of the gen the PS3 was for the most part right there with the 360 in most games and the ones where the 360 had the edge it was minimal at best. You just make my point for me by bringing up the 360.

Either way as I said, Wolfenstein comes out a month after Trials and unless the developers were lying, it's 1080p60. So this 900p thing with Trials becomes rather meaningless.