By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soleron said:
The CPU isn't what limits resolution. Overall quality, perhaps, but from what I understand resolution is a shader and ROP problem and the PS4 has far more of both. Assuming equal software optimisation and equal image quality, the PS4 will have a higher output resolution every time.

MS fans must therefore be claiming Xbox One with DX12 will be much better optimised than PS4 at the same point in time. Is that really likely?

My exact same throughts. What does spreading draw calls out over multiple cpu cores have to do with the resolution the GPU resolves those draw calls at. The GPU and the esram buffer are the bottlenecks, not the cpu. Maybe the cpu gets overburdened while handling tiling to work around the esram limit?