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celador said:

This is from the same guy who said DirectX 12 could double X1 performance

DirectX 12 for Xbox One will make it easier for developers to run games in higher resolutions and with more detail, Stardock founder and CEO Brad Wardell has said.

Posting on Twitter, Wardell wrote: "One way to look at the XBox One with DirectX 11 is it has 8 cores but only 1 of them does dx work. With dx12, all 8 do."

Another Twitter user argues that Xbox One already does this, but Wardell says this isn't the case.

"I'm sorry but you're totally wrong on that front," he responded before adding, "XBO is very low on overhead. Overhead is not the problem. It is that the XBO isn't splitting DX tasks across the 8 cores."

Asked on Twitter how DX12 will benefit Xbox One games, Wardell replied: "I think it'll make it easier to have games run at higher resolution and have more objects on screen at once."

http://www.videogamer.com/news/directx_12_could_end_xbox_one_resolution_woes_suggests_stardock_ceo.html


Make it easier, see, depending what a specific game is doing it will be true, it could even be extremely helpful in many cases, but some scenarios may not benefit much from this approach (the CPU cores may already be used for many other tasks in some cases, or the memory bandwidth may be the problem in others... so on and so forth).

However a more interesting question would be: will we ever see something like Infamous:SS with the crazy particles, amazing draw distances, and superb AA @ 1080p above 30fps on the xbox one, all at the SAME time? I seriously doubt it.