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SvennoJ said:
zarx said:

The biggest problem with Civ on consoles would really be the interface on a TV. They would have to scale up the UI and narrow the FOV a lot to make it readable on your average TV setup. That is why Civ Rev looked like this

Civ Rev was in 720p with rediculous safety margins because it had to work on HD Ready CRT, 720p, 768p and 1080p panels all with different ways of scaling.
The new consoles can display the game at 1080p. 1080p tvs nowadays have a dot by dot mode or native resolution mode, no need for huge overscan margins. Same with readability, much better in 1080p. Launch games have already started using small fonts. Sit closer if your tv isn't big enough.

Higher resolution helps make things clearer, it doesn't bring them closer.... PC games are designed around a screen that's at most 50cm away. Any game designed for a TV screen even in the next few years still should be catering for at least 720p screens, as well as for screens of different size and distance away. (wheras PC screens remain a similar distance so on a higher res/bigger screen the FOV can increase and UI elements can stay the same size)

Personally I have found most console games in HD have much harder to read fonts than games did on PS2/GC and further back, mainly because developers don't scale them up enough. Playing GTAV for the first time I had to get up off the couch to read what the button press was doing (~45" TV screen about 3m away)