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Mnementh said:
So, I've read a bit about stats and IVs and EVs, but it seems like this is the second step before the first. I thought, the way to start is about thinking which attacks/attack-sets are good for a competetive team and then looking up the Pokemon who can learn these attacks.

Question 1: Is this right, is this a good way to start?

EV's and IVs are essential to a good team, they define the stats which your pokemon will have

Question 2: Attacks have some stats, power and accuracy. Power probably affects damage and accuracy the probability of the attack to hit the enemy But obviously stats like Defense and attack also influence this. Is there some sort of explanation or a formula, to describe more in detail which effect each stat has on the result?

Defense is the resistance the pokemon has to physical attack moves

Special defence is the resistant the pokemon has to special attack moves

Question 3: Some attacks have the type special, I assume this means Special attack and special defense is used to calculate the result, am I right?

Question 3: Some attacks hit multiple rounds, like uproar. Is the power meant for each of the attacks or for all attacks added together? Same for attacks with multiple hits in one round, like fury attack.

The power stat for a move determines the power for each individual attack, so for fury attack it is 15 power for X time it hits.


Question 4: How much should I look after side-effects like poisoning, or should I go simply after max damage and accuracy?

Side effects are unreliable, and what you really want in a team is a reliable & diverse moveset, its far better to use a move like toxic (which has 100% accuracy) than it is to use a move like say... poison powder, which has only 75% accuracy.

As to whether to just go max damage and accuracy.... it depends on the team you are trying to setup. Some of my favourite teams revolve around durable pokemon using moves like toxic, substitute, stealth rock and spikes to deal little bits of damage. Or you can have a heavy hitting team with pokemon like Infernape who deal massive damage at the cost of their own health using moves like close combat.


I think the attack-set should be diverse enough, so that I could be effective or at least not inneffective against each of the Pokemon-types. Is this thinking right? After that I should choose Pokemon that canlearn these attacks and hopefully have the same type as the attack, to gain a bonus. I also think I should choose Pokemon with good base stats in the right category, so for moves in category special with high special attack. Is that right? Any other tips to start of developing a good team?

Good base stats are always a good place to start. Its useless EV training a special attack gyarados and then giving it a physical move like waterfall, you need to utilise their stats properly.

Secondly, there really is no need to have multiple moves of the same type on a pokemon. A Rhyperior with 2 ground type moves is a waste. You want the STAB (same type attack bonus) from having a move of the same type, but pick the best move possible. In the case of Rhyperior, have earthquake. Not earthquake and drill run. 

Having a diverse set of moves on pokemon allows you to potentially deal with some threats other players will put out against your pokemon. 





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