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Pemalite said:
superchunk said:
Why do you all mention console versions? This is a PC game. And it should remain as such.

I'll be buying this on stream the second it's avail. Then planning my new PC build.

Agreed, keep it PC only!
If it went to console and it was developed to be platform equal, then we will have dumbed down consolised interfaces and controls, potentially destroying the game.
Not to mention being an RTS and Civilization... They are generally CPU heavy, my 3930K (6 cores/12 threads @ 4.8ghz) gets a thorough work out with Civilization V, that's a massive performance delta between my PC and the consoles that no amount of optimisation could rectify, so something would have to be sacrificed. :(

No need to dumb it down. I'll either be playing it on my laptop with a track pad, or DS4 with a track pad. No difference. You can always connect a keyboard for the shortcuts or a mouse if you prefer that instead of a track pad. It's ofcourse up to the developers not to chicken out and dumb it down.

Civ 5 was a resource hog. I abandoned my games in the end stages as it wasn't fun any more the way it was chugging along. I rather see a version made for a specific hardware target that guarantees you can play it to the end. CPU heavy, nah that wasn't it. The original civ ran better in the end game on a 286 than civ 5 on an i7 trying to go back and forth accross the map. Sure the thinking stage could take up to half a minute on a 286, but afterwards flipping back and forth over the map showing the moves went 10x faster. My gpu's low memory was the bottleneck. 5GB of gddr5 should be fine.

I just checked on my laptop i7-4700MQ 2.4ghz, huge map, CPU usage between 3% and 6%, 1.6GB of memory in use (just at the start though) It should be fine on the new consoles.