By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Jizz_Beard_thePirate said:

I will admit, bravely default wasn't the best example for systems seller so my mistake on that part

But as for Pokemon and SSB vs Freedom Wars, Pokemon took about 3.5 years to create which is about the same time but 500 employees worked on it so do you know how many people worked on Freedom Wars? Cause development time doesn't really mean too much unless there are a lot of people working on it. And also, I obviously ment high budget for handheld titles

http://nintendoeverything.com/pokemon-x-and-y-development-details-took-3-5-years-make-500-staffers/

And as for smash bros, Sakurai is working with Namco but I can't really find the staff members one either. And yes, we won't know the quality although we can assume for smash bros given its track record. But my point of SSB being a big game with vs the 3 vita games being a niche game is still correct imo. a)b) will happen without a doubt but c) is iffy and hard to find since the same company is working on two different platforms which would be unfair to say that the budget for smash bros overall is the same as just the 3ds version

Anyway, thanks for your input and sorry for the late reply/mistake(s)


I'm not saying Vita has big games compared to 3DS btw.  Obviously it doesn't, otherwise it'd be selling like the 3DS.  But I think bringing budgets into it is completely daft given we're talking about low-production value Japanese games across the board (of which I'd say the production values were higher on the Vita games to be honest).

If we really want to discuss team sizes, Freedom Wars is a collaboration between Shift/Dimps/Japan Studio.  Dimps has 180 employees.  Shift has 70 employees. Can't find any figures for Japan Studio and obviously every single person isn't going to be working on this game, but the fact that it's a collaboration between 3 studios that's been in development for 3 years suggests that this is a higher-scale development than most.

I just don't see how you think the budget on these games in somewhat higher.  Even if we discount Bravely Default since you admitted including it was an error (it's a Silicon Studio handheld title.  It won't have a large budget), Nintendo is notoriously good with budgets and games that make high profits off low investments.  There's nothing to suggest that that has changed for 3DS development (WiiU, perhaps) so I just didn't see why you felt the need to drag that into your argument.  Kinda took away from the points you were trying to make.