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KylieDog said:
torok said:


RE 1-3 was based on having very few ammon and resources, avoiding unnecessary combat when needed and focusing only in surviving each area. Problem was that the controls were too stiff. When they added more fluent controls, they should have keep the low resources and add speed to enemies (they did this, but not the former). Honestly, The Last Of Us plays more like old REs with modern controls. RE4 is more action oriented while RE6 is basically a TPS (it's a good game, just not that much a survival horror).


Good god no.

Survival Horror main focus is exploration and puzzle solving, that is what progresses the game, not combat, the limited health and ammo resources were to deal with the limited combat espects which were created to make exploration and puzzle solving (since limited inventory for puzzle stuff) more challenging, combat is secondary to the aforementioned two.

Last of US has no exploration and no puzzle solving, is another action game through and through, just better balanced than games like RE4.  Just because not a walking arsenal like RE4 doesn't make it not action.  Last of Us survival aspects are more in the story than actual gameplay.

Of course it has. You should play a game before talking about it.



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