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 I think the issue with "innovation" is what they might think is innovative might not be the case for other people, so for example, the wii was innovative in their eyes and so was ours so us and our pets bought the wii but the wiiU on the other hand, even though they thought it was innovative, we didn't think the same which is why its not selling well. So innovation is always a risk but comes high reward if its successful

Now the second one is obviously the safer route but the issue always is that if something is not on par, you will get highly criticized for it! For example, the X1 is not on par with the ps4 which is one of the reasons its not selling as well as it might have if it was on par but the third party will be a big bonus either way so I guess its fair. The other thing is that they did something like this with the gamecube so the only way this will work is if the architecture is the same as its competitors (correct me if I am know cause I believe it was different between the GC and ps2)



                  

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