hated_individual said:
Nintendo did not state how many polygons they are using, but that does not mean that you can claim that I dont have idea what I am talking about just because Nintendo did not reveal any information related to this subject so just because you are incapable/incompetent does not mean I am like you. I did not said that Kratos model is simple as in detail because I was talking about design and Kratos is not best looking, it is Nathan Drake that is best looking with most polygon count and more complex model design. You twist my words like Kane did and I already explained to him and now I need to you because you can not read? I said that it is rendered in a different rendering engine designed for cinematics and I have never raid pre-rendered or CGI about GOW3 cinematics. You need to learn the difference betwen pre-rendered and rendered, developers have more resources to play with when comes to cinematics because they can use various tricks and pre-calculate various calculations and do animations to make it seem it is done in real time, it is like doing a death animation and make it look like a ragdoll like those Half Life 1 modifications. You are right about Grand Turismo 5, except that is in photoshot/garage mode and same thing in Forza 5. It just focuses all resources on one object in a simple garage using a different engine to achieve those results.... In-game gameplay models in Grand Turismo 5 vary from 20000-50000 polygons depending on a car and those car colors are just one streched pixels which greatly saves resources than using a super high definition textures and everyone knows that. Ask Pemalite if you dare to know the truth.
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GT5 uses 100k for premium cars during gameplay, those pics kane posted were not cinmatics they were gameplay, and i find it funny that you call they the kratos model simple and the bowser model complicated, considering kratos has way more detail, and the weapons on is hands alone look like two bowser heads.