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Gaming - Mario Kart 8 grafix - View Post

Why I should do you a favor for your lack of knowledge and dont use information that is available to us? GOW3 developer stated that Kratos has around 20000 polygons and you have various forums that have threads that contain information about polygon count of various models in games with sources to back it up.

Comparing Kratos that has simplistic/sleak design with Bowser which has considerably more complex design is rather unfair, you should rather compare Kratos with Samus, Mario, Luigi or other character with simpler design for more fair comparison also Kratos has edges that anyone who cares about level of detail could spot in a few seconds... You can see very obvious sharp edge at both ears then you have those edgy shoulder pads, that very noticeable horizontal edge at tip of his head then multiple edges at his legs and his nose is rather edgy, but good texturing covers it up rather well as expected from Sony Santa Monica with their care of texturing...

As I said before, Bowser's design is more complex thus developers and 3D modelers need to balance the level of detail for reference in Battlefield 3 and Killzone 3 the character models have 15000-200000 polygons and around one quarter to one third of polygons is focused on the head(console not PC version of Battlefield 3). Developers balance their resources, you can not have one character 30000 polygons and other mere 5000 because disparity in detail would have been just too much and it would not look good also the bigger the model the more resources it will take to render it and you probably already understand that when comes to draw distance and scale of the world in games. It is a matter of game design and managing resources.

Also you can discover each polygon on a model and calculate amount of polygons as long as you can spot them and when you mark each polygon, for example if you take a relatively simple 3D model and take snapshots of it from various angles then you should be able to do it. I remeber doing it once original Half Life 1 model of Barney and if I remember correctly it was over 1000 polygons and I know that Blue Shift Barney has 2300 according to a manual of it, over twice as much and I read on a forum that ordinary metro cop had 2500 polygons in Half Life 2.