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Fei-Hung said:

I thought it would be obvious. Infamous a game made by a studio of no more than 80-90 people with a small marketing campaign sold at full price and no discount, managed to not only shift consoles but sell a million plus units of the game at full price z

Titanfall probably put together by a much larger team, with a much larger budget, and a marketing budget that dwarfs infamous only sold a little more, where most copies were given away from free (MS probably ate up the losses by forking up the cost), and drop the price of their console between £20-70 just to keep up with their competitor.

A million plus units at £50-60 with team of 90 and tiny marketing budget has probably made profit than a game which sold 1.5 million where many copies were given free and the console also took a hit in profits due to price cut.

1. Respawn is a very small studio as well.

2. I don't see the point in saying most copies of Titanfall were given away "free", when that "free" copy was attached to a $450 console. Not to mention the fact that Titanfall has sold over 1.2 million copies at retail since launch according to this site. So you're saying over 600k of those were Xbox One bundles? Do you have any links to back that up? Especially since this site also has the Xbone selling under 400k since Titanfall launched. The math just doesn't add up.

3. How would profits for EA be affected? Whether they sell a game at retail or are reimbursed for a copy sold by MS in the bundle, they are reimbursed. There are also other factors to consider. How much did MS pay for the game not to show up on Sony platforms? How much of the marketing cost did MS foot the bill for?

 

In the end what does any of this matter? Why is the writer expecting Microsoft to talk about Titanfall sales? Maybe I should submit a blog post to Forbes asking why Take Two hasn't chimed in with up to date Titanfall sales. Also, why hasn't Sony provided Galaxy S5 sales numbers? These are questions we need answers to.