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Gaming - Mario Kart 8 grafix - View Post

hated_individual said:
@Kane1389

Have you even read what I wrote, I guess you did not with this reply you made...

Those screenshots are from Cinematics that are running on a seperate engine and not an in-game engine otherwise CGI cinematics would have been also in-game by your own definition.TLoU and GOW3 use specific rendering engine for non in-game cutscenes/cinematics like Yakuza and Devil May Cry games which have own rendering engine for cutscenes and I am not talking about CGI.

There is a noticeable difference between in-game and cutscene models, I have played TLoU and GOW3 yet you ignore that fact that I stated in comment that you have replied.

Because a game has a cartoonish art style and look does not mean that it is less demanding as Pemalite stated before in other thread that cartoonish is as demanding as "realistic" art style and in some cases even more and all depends on visual complexity also can you explain my why there can not be impressive 3D details in a game that has/uses cartoonish artstyle/visuals? What about Okami? 3D Street Fighter games? Super Mario 64? Jax & Daxter? Borderlands series? ETC... There are probably countless games that were impressive for its time and are in some way to this very day also "realistic" looking games do not age as well as "cartoonish"games or as you call them "cartooney"...

Mario's model in Mario Kart 8 is not "basically a Wii model with higher resolution" as you claim, that is like saying that PlayStation 3 model of Kratos is just a PlayStation 2 model with higher resolution textures and nothing more or less... You are being ignorant, Wii model of Mario has 6000 polygons and that is slightly higher than regular grunt in GOW3 that has 5000 polygons and Wii model of Mario in HD or in HD would look atrocious...

Your last paragraph shows that you are jumping to conclusion and claim actions that I have not done in first place and put my words/sentences out of context to distort what I have said. Also about source are you talking about? What imaginary claims I have made? What?

I only stated that I was able to count/calculate in my head how many polygons a nearly perfect ball/sphere has and that is one cyrcle has 22 polygons that you multiply by 22 times for vertical lines which gives you 484 polygons then add horizontal lines which are another 484 lines which now totals 968 polygons and then add polygons that cross connect vertical and horizontal to make triangles which adds 242 polygons which totals 1210 polygons so in my previous calculation I forgot that basis of 2D/3D rendering is triangles.

So for a nearly perfect sphere that you barely see polygonical edges is 1210 polygons....

I have not used any sources and it is not needed if you know basics of 3D modeling to accurately estimate polygon count of a 3D model and I estimated. As I said before, 3D model of Mario in Wii games is 6000 polygons so how can you explain Mario Kart 8s model of Mario? Can't you see how well rounded Mario is and difficulty of finding a polygonical edge versus lets say Kratos model in GOW 3 that has 20000 polygons.

My estimation is not that specific and I have low balled when comes to polygon count of Mario a bit...

please do yourself a favor and stop, nobody knows how many polygons a game has, and you can clearly see many areas where the models are not perfectly round if you look for full resolution pics, every model looks perfectly round on youtube vids. here is an up close pics of both models from gameplay. you can easily see the polygon edges in bowser and the wheels, while you can't see any on kratos.