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toastboy44562 said:

OP

Firstly, I disagree completely with the spirit of your post. Why are bigger game worlds necessarily better!? And GTAV is already huge - surely there's a point where it's big enough.

Secondly, The Crew seems to disprove your point as it's absolutely gargantuan. Additionally, we haven't seen an open world game that is traditionally huge on PS4/XBone yet (inFamous never had a big map). GTA, RDR, MGSV etc. are all still to come. So you are whining about something which hasn't taken place yet and for which there is absolutely no evidence.

Thirdly, your reasoning is terribly flawed: "open world games will have a hard time because they will not have enough disk space". The size of the game world is not limited by disc space. GTAV was on how many X360 discs? In addition to the fact that the disc size has nothing to do with it, the actual size of the game has little bearing on the world map as well. The amount of high res textures and other content on the disc drives up the disc size. For example, I could create a cell shaded 3 dimensional GTA type game with a map 1000x the size of GTA if I used generic buildings and low car and few variations of cars, people, plants etc. and I'd be able to fit that game on a PSOne disc (650mb).

So all in all, a poorly motivated thread backed up by terrible reasoning. It is very pointless indeed.