By using this site, you agree to our Privacy Policy and our Terms of Use. Close
vivster said:
Yes, you can argue with optimization. Then the next question would be, why is it so hard to optimize for X1?


Multitude of reasons could be compounding that question.

It could be that the API's are not mature (Microsoft seems intent to rectify that with Direct X12.), the eSRAM adds an additional layer of complexity for developers and then you have the Operating System and other software stacks which could be compounding the issue. (I, nor anyone here has any idea on that side of the equation, but being a young platform... Would seem logical.)

Ultimately, the best development environment would be for all the consoles to be *exactly* the same and exactly the same as a high-end PC, that's not the case, things will get better in time for sure, but it's also good that all the systems are different in a multitude of ways, who wants three of the exact same consoles?

With that in mind, I fully expect the next gen twins to not hit 1080P in games by generations end, they just aren't that powerfull for the long term.




www.youtube.com/@Pemalite