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dane007 said:
@coregamer this is my actual account and dane008 is my alt one. @gribblegrunger Fair enough. Well i always believe that you tend to be more opened minded as you get to experience both consoles for its merits and flaws. Anyways on topic here,, this game should sell alot since fans demanded a ps4 release. I just hope fro a smarter Ai this time .

When you say AI, are you refering to your allies? If that IS the case, I don't think it can be changed. They had a choice: frustrate the player by making it possible for your allies to give you away, get your allies to stay back and not help until called, or make the AI more forgiving. As ND have said, the option to tell your allies to stay back ruined the emersion and flo, and giving your position away would have been frustrating, so they opted for the compromise. When actually IN combat, they have incredible AI, as do the enemies. I've played this game 7 times now and whilst the initial encounters play out similarly, they evolve quickly when you attempt a different approach.

What they could do though is add more options for the AI so that the variety of possible outcomes is increased. For instance, in the early levels, which are essentially tutorial levels, when you first take a bottle to distract the enemies, they always do exactly the same thing. One guy goes upstrairs, one guy walks into the factory and the other guy takes up a position with his back to the door. It's clearly set up for you to test out your stealth, but what if there were three possible postions those guys could take, and three possible AI paths?



 

The PS5 Exists.