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Hmm. this seems like a logical stream of though but engines are going to be advanced as long as they think gamers want prettier graphics. A lot of the cost of games comes from marketing and the bloat. The western game industry needs a lot more devs to be more streamlined and focused. And yes the XB1 version of Tianfall costs millions more than the 360 version as the 360 version was a port. Development costs are probably going to go down with the new pricing models for Unreal and Cryengine though



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