| Hedra42 said: I argued the case for existing IP, and mentioned that there were new and innovative ideas like Wii Fit and Wii Sports. You then moved the goalposts by claiming that you're excluding hardware-related motion gameplays which you say are hated by core gaming audiences and have been unsuccessful for everyone.
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Why were they hated? Because Microsoft and Sony couldn't archive that level a technical excellence as Nintendo !
Metroid Prime, 007 and RedSteel 2 showed what real FPS should feel like.
Sonys Move didn't come close. No wonder point-to-shoot didn't catch up with it...







