kidvizious said:
People that were going to buy a Wii U to get their SSB fix simply aren't going to anymore. I'm in Highschool and the guys that love SSB are getting it on 3DS. They simply don't see the need anymore to buy a Wii U along with a $60 game when they get a very identical game for $40 on a system they already own. And they are different games in a sense, but they pretty much aren't. They both contain the same name, with the same characters, and identical game play. You think the average consumer is really that smart? I'm sorry buy people are morons when it comes to games. Have you seen the types of things they ask/believe about games and consoles? Nintendo started off the Direct pretty bad. Everything else was great but I just can't see the reasoning/justification of the staggered release. I see short term positive effects (To get them out of the red) but long term, the company will struggle again. I'm sorry but Iwata has to go. Iwata was great but even kings lose their crowns eventually. |
The 3DS is at least as powerful as the Gamecube, which managed the transformation of Zelda and Sheik just fine. Not to mention, the the 3DS version ALREADY drops to 30 frames for certain instances, such as during assist trophies and Pokemon, so it's not as if they make major sacrifices just to maintain the frame rate:
http://metro.co.uk/2014/04/09/super-smash-bros-out-summer-for-3ds-winter-for-wii-u-4692904/
I've not actually seen the Direct, but I've never heard anything about transformations being removed to maintain the frame rate. When I first heard about it I assumed it was to placate hardcore fans, given that Project M made it a point to remove transformations.And really, it makes sense: characters like Zelda and Samus were effectively two characters in one, why not make that clear on the character roster? Heck, Red was THREE characters in one. Each of these transformations take as much time and resources as any standalone character, so frankly transformations are a waste.
The 3DS version being developed with the Wii U doesn't mean it's eating up anything. Believe it or not, it's actually possible to allocate the required resources for two seperate projects without making sacrifices for either, especially when your a company as large as Nintendo making a sequel to a multimillion selling game. So far, NOTHING suggests either game is strapped for resources or people, so I don't know why people keep saying this. Both games appear to be massive, and by the time the Wii U version comes out it will have been in development for about as long as Smash Bros Brawl, so I don't even think it can be argued that this has lengthened dev time or anything.
They NEVER had to buy the Wii U version if they had a 3DS. Nothing's really changed here. They didn't need to buy a Wii U for Smash Bros before the Direct, and they don't need to buy one now. They'll just need to be satisfied with a smaller, less advanced version of the game with different modes and stages if they don't want to get it on Wii U. Honestly, what incentive do they have to buy a Wii U when it comes to any of Nintendo's major releases? They already have a 3D Mario game, they already have a Mario Kart, they already have Animal Crossing, they already have Fire Emblem. They have absolutely no reason to buy a Wii U if that's their line of thinking. If that's the case, Wii U has been doomed for a little while now. XD
I've yet to see anyone actually say "I now won't be buying the Wii U version" in response to these announcement.
They pretty much aren't. They have different modes and completely different stages. We don't actually know what the games will be called yet, going by what GameSpot said about the game's official title:
Smash Bros is not a silver bullet. It's not going to save the company. It was never going to save the Wii U. Releasing the games like this are smart: it gives the 3DS version, which would have been overshadowed by the Wii U version, time to shine. It's going to help push 3DS sales at a time of year when people are traveling and they need something to do on the road. And yes, it will make Nintendo some money that they would not have made otherwise. It gives people their Smash bros fix while Nintendo polishes up the version everyone is really looking forward to.
Smash Bros in the winter gives Wii U a big holiday title and will ensure maximum sales of the Wii U and Smash Bros. Holiday gifts, black friday foot traffic, all that stuff. Best yet, Nintendo can focus it's marketing squarely on the Wii U version, and it's advantages over the inferior 3DS version
In the end, we're getting a Smash Bros game sooner then most anyone expected, and we're getting two Smash Bros games in the same YEAR. That's awesome, because we're getting two doses of a great thing. The last thing anyone should be moaning about is Nintendo dooming its (already doomed) console. Smash Bros was never going to save the Wii U. Hell, Smash Bros couldn't save the Gamecube, and it was released a LAUNCH WINDOW release.
Personally, I plan to just sitback and enjoy the fact that we're getting a Smash Bros game this summer.