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torok said:
Of course we will see improvements. The current APIs in both consoles are still badly optimized. I mean, really bad. 1 or 2 months ago I remember seeing an article about a guy at Sony's ICE team saying that they improved the SDK and got performance boosts of 10 to 100x in some operations (source: http://gamingbolt.com/ps4-ice-team-programmer-surface-tilingdetiling-on-the-cpu-is-10-100x-faster-now). When you make any software several times faster, it is because your old software was badly optimized. If you get PS3 or 360 now, they will be close to the limit in optimization. For PS4 and One we should expect several magical optimization performance increases until mid-gen when things will start to become harder to squeeze.

This was especific are of the code that was  badly coded... it won't increase any game overall performance... maybe free a little of the CPU so you can uso for a little better physics or AI in this determinate case only.

That is why the same guy said he needs to knows how, where and when it gives double performance.

"Good; always be suspicious of ANY perf. improvement claims. e.g. what *exactly* got 50-100% faster? Faster than what? Details!"