| Pemalite said: Well. I thought games were already on a downward spiral since the Playstation 3/Xbox 360 arrived, publishers and developers simply do not take any risks even with relatively smaller budgets. Long gone are the days where developers would attempt something truly unique and different and attempted to create new genre's. Games like Sacrifice where it blended 3rd person and real-time strategy, which was an amazing game, it was "original and fresh" upon it's release, the only experience I have had that blew me away in terms of originality like that game was Minecraft and Sanctum, both aren't AAA games or even AA. Now games are just full of "press A to win", cut-scenes that take away control from the gamer when it could have been far more interactive. (Uncharted, The Last of Us, Halo, Gears etc' being culprits.) |
Actually, The Last of Us has no QTEs and is 16 hours of pure gameplay (+1.5 hour of cutscene) which is about 2 times longer than your typicall AAA action adventure game.
But if you wanna hit the pinnacle of interactivity, check out some PC point and click games where you click on a location and watch as your character excitingly walks towards it !! Or how about some awesome PC MMOs like LoL and DOTA where you spend 90% of your time browsing your menus and invenotry and clicking on icons, thats some immersing stuff right there ^^







