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ICStats said:

And then in MK8 we are... back to doing static cube maps, somewhere around poor mans Gen 6 reflections.

Hmmm.  It's not like it couldn't be better since Gen 7 consoles can do better.  Lack of time, or skilz?  Could be better by launch?


Console graphics are full of compromises.
Lets say you stick to statice cube maps, by doing so you are freeing up rendering power for something like a Bloom effect, this is a common compromise that occurs all the time.

Look at the jump between Halo 3 and Reach, Bungie removed the Tessellated water, triple buffering and introduced impostering and texture streaming from disc, the result of that was they could bolster the draw distance, increase texture resolution, throw more objects on screen etc'.

The end result is, whilst they sacrificed graphics in one area, they could bolster it in another, providing an overall much larger increase in perceived image quality.

Still, could be worse, we could still be using sphere mapping. :P



--::{PC Gaming Master Race}::--