selnor1983 said:
SDK was behind. Part of the recent SDK roll out in February was to take a new problem not existing on EDRAM in that 1080p at 60fps could not traditionally fit onto 32 mb. The developers could program there own tiling tecnique but that added development time, so the easier option for 3rd parties like Ghosts or BF4 was to just drop the res so it fit on 32mb. The fact this only rolled out in Feb from MS so the devs have the tiling done for them shows MS weren ready for Nov release. DX12 is different again. It allows the CPU and GPU to do the sam tasks but much more efficiently. So whereas on DX11 Ryse may hit limits in places,DX12 can achieve the same as RYSE but have headroom for more tasks. The ESRAM issue was SDK coming after release. DX12is improving CPU and GPU efficiency not capable on DX11 at all. 360 used the same DX its entire gen. The One is th first console to have an upgaded DX. And in this case a big benefit to resources. |
What conclusion you are asking?? That both will have great games?? By the fact that MS fans love MS franchises and will find their games great, and the same applies to Sony fans =]
About DX for X1 I would say since it was made as DX12 compatible from the start it was developed to be one DX for the gen, just really delayed. But I wouldn't seriously get my hopes up for MS PRs since they have been very misleading, including in the "no way we would allow 30%+ of advantage" when promissing to correct it in 2 years.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







