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Shaunaka said:
EEJLND said:

Killzone's AA was really not that great, but far more worse and distracting were the not that rare massive texture pop-ins from quite rough to high-res textures. That was disappointing to me.


(*headsup* I'm a Sony fan)

I've always had a major problem with how the KZ games looked. I couldn't believe that people thought KZ2 looked good at all. It looked like a flickering mess with tons of popin to me. The same goes for Shadowfall unfortunately. I agree with you 100%.

More than this is the disappointment that a apparantly talented (I suppose they are?) studio would work on a by-the-numbers game in a crowded genre with THE MOST GENERIC, stupid title ever. Killzone - think about it. Where's the intrigue that a name like Halo brings for instance? So disappointing. I wish they'd do something else entirely. And to the fans - well, you know what - even the worst games ever had fans, so there you go. I think it's a waste of time.

rant over

I must say though, the intro vid in KZ2 was incredible. But that's hardly worth much is it? 


Funny because I already complained just exactly about that. A game called "killzone" would never have the Halo greatness just because only the title of the game implies it's just a generic FPS (even if it's really not the case).

A game about a "zone" where you could "kill" people? Seriously. Not really an ambitious nor a compelling title. When you think that the Killzone sci-fi story is itself rather interesting but they really have to change the title of the game.

Also you know Killzone developers never really cared about sharpness/image quality in their games. Don't forget that they released Killzone 2 with a big bad vaseline filter with Quincunx. But then released Killzone 3 with the great sharp morphological MLAA. Then the blurry FXAA for Killzone 4.

For me this inconsistancy shows a real lack of interest about image quality also with the sick inducing dose of motion blur. What interest them is how much they can push polygons and shaders on the GPU (MLAA was GPU free on PS3 so...). Even if Killzone 4 is still great looking because they really weren't kidding with the heavy dose of shaders/effects/polygons/vomiting inducing motion blur in this game...

Yes I do hate motion blur too. I mean they use some of the most impressive motion blur in the world of gameing...in a 60fps Multiplayer game? Who does that?