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globalisateur said:
DonFerrari said:
Better have no AA than blurry messy shittyA. Let it keep evolving.


Yes. yes and yes. But developers are afraid of 10% of people complaining about "I can see the jaggies". 

So they just wreck completely their game by adding a big vaseline filter.

 

But you know, not all developers do that. Some really care about image quality hopefully because they understand that clarity and sharpness is really important in gaming.

I would rather have they putting that resource on better texture, better models, better fps or leave it unitilized than to lazy AA to have a mark on a checklist. Sony could use that 3,5Gb of reserved RAM and make a standard AA decent so shitty devs don't make a worst game because it's cool to have AA.





duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."