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UTKresh said:
ethomaz said:

UTKresh said:

can you show me the link to the presentation? work in application is always splitted. but i would like to know, if they really splitted draw-calls (which should not be possible with the current X1 API) to multiple threads already. this would be new news to me, and i highly doubt that they already used this feature.

Did you really think the games are running making draw-calls in only one core of a weak CPU running at 1.7Ghz?

What DirectX 12 do is to split in a better way... DirectX 11 split the calls too.

you are right.

here the full directX 12 presentation btw: http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/65778-directx-12-detailed-dx11-gpu-compatibility-more.html

multi-threading is still 50% more efficient than before though. (tested on 3D Mark)

seems like PCs are going to get more of a boost out of DX12 than X1. Awesome for my gaming PC =).
Lets hope it will be enough of a boost for X1 too, so that it decreases the gap between the ps4 further.

This is the most common mistakes from beginners...

Not only Xbone will get better software and development tools, also PS4 will get better and better year after year, like all consoles of all time; this is not the tomato special souce exclusive to MS.   The Gap will never get smaller.  PS4 has a superior hardware by a significant margin and this will never change. Both PS4 and Xbone will be better year by year, simply PS4 will always be better.  Deal with that, and let's enjoy the game experience.  Also, with PS4, 1st party devs will be able to go more close to the metal, so basicly I see the gap getting bigger, and not the opposite.



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