ethomaz said:
Did you really think the games are running making draw-calls in only one core of a weak CPU running at 1.7Ghz? What DirectX 12 do is to split in a better way... DirectX 11 split the calls too.
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you are right.
here the full directX 12 presentation btw: http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/65778-directx-12-detailed-dx11-gpu-compatibility-more.html
multi-threading is still 50% more efficient than before though. (tested on 3D Mark)
seems like PCs are going to get more of a boost out of DX12 than X1. Awesome for my gaming PC =).
Lets hope it will be enough of a boost for X1 too, so that it decreases the gap between the ps4 further.








