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UTKresh said:

can you show me the link to the presentation? work in application is always splitted. but i would like to know, if they really splitted draw-calls (which should not be possible with the current X1 API) to multiple threads already. this would be new news to me, and i highly doubt that they already used this feature.

Did you really think the games are running making draw-calls in only one core of a weak CPU running at 1.7Ghz?

What DirectX 12 do is to split in a better way... DirectX 11 split the calls too.