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ethomaz said:
UTKresh said:

 

Brad Wardell says its currently not integrated in X1´s DirectX API.

He means all 6 cores? Because two cores are reserved to OS.

BTW games on Xbone are spliting the work already... see Ryse presentation.

can you show me the link to the presentation? work in application is always splitted. but i would like to know, if they really splitted draw-calls (which should not be possible with the current X1 API) to multiple threads already. this would be new news to me, and i highly doubt that they already used this feature.