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UTKresh said:
With the current directX, firing draw-calls from the CPU is single-threaded. The performance boost mostly comes from using the cpu in parallel to fire draw-calls to the gpu.
Draw-calls are a performance killer. The new directX 12 technology raises the amount of possible draw-calls drastically.
This + some other nice features are going to raise the performance for all directX12 graphics card excessively. (that is - if you split your draw-calls to multiple threads)

Your post is right for PC... Xbone didn't have these overhead found in PC... in fact Xbone DirectX is already something like Mantle (close to Code to Metal).