drkohler on 07 April 2014
| UTKresh said: With the current directX, firing draw-calls from the CPU is single-threaded. The performance boost mostly comes from using the cpu in parallel to fire draw-calls to the gpu. Draw-calls are a performance killer. The new directX 12 technology raises the amount of possible draw-calls drastically. This + some other nice features are going to raise the performance for all directX12 graphics card excessively. (that is - if you split your draw-calls to multiple threads) |
Read what I wrote a few pages before. The "Draw call hell" does NOT exist on the XBox One. Listen to the talk at the recent Build conference. The ms hw guy made it very clear. There will be <5% speed increase because this part of DX12 was in the sdk right from the start.







