So, MS developed an examplary close to the metal API for the 360 (over the course of many years ofcourse), but released their new console with a pretty much general API, that overloads the core 0 ?
Either this dev guy is not as well informed as he claims or MS didn't learn much from their previous success.
It sounds especially weird to me because this gen all manufacturers chose lowly powered CPUs and relatively beefy GPUs, a setup that absolutly needs an API with an ideal task distribution in order to get the most out of that GPU.







