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PlayStation 3 has 256MB of System RAM and 256MB of Video RAM... Video RAM serves same purpose as eDRAM in Xbox 360 thus it can not actually be used for caching/storing game data. At first there was only 126MB available which was a crazy small amount and when Sony updated the OS and Firmware then developers finally had enough memory for their games... 204MB is trully available for games on PlayStation 3 and Wii U has five times that also Xbox one had like 256MB of RAM at first for developers which is twice as much as PlayStation 3 and later it was firmware/OS updated to allow developers 384MB of RAM.

It does not matter if visuals have "cartoonish" or "realistic" look since both are equally demanding and it all depends on complexity of visuals like resolution of texture, amount of geometry, draw distance, quality of shadows and amount of lightning plus what kind of shadows and lightning are being used then we have filters and bunch of other stuff let alone discussing AI and effects...

Dont believe me? Ask Pemalite, he already explained...

Wii U has five times more RAM available for developers compared to PlayStation 3 and nearly three times compared to Xbox 360 while Nintendo could "unlock"/free aditional 512MB of RAM which would meant nearly 5 times in comparison to Xbox 360 and nearly 8 times compared to PlayStation 3.

Wii U's CPU is being labeled as weak by many people and by Eurogamer yet that is untrue, Wii U may look on paper weak and yet in practice is stronger than Xbox 360 and PlayStation 3 CPU... I would love to explain but it would be such a pain to type it out on my smartphoen and such a drag now to explain it and I am sure Pemalite could explain you and even ICStats but I believe he would not be up to the task.