Adinnieken said:
Yes. It's impossible to emulate the Xbox 360's DX9 compatible ATI GPU in the Xbox One's DX12 compatible AMD GPU. No way to do that one. |
Challenge is different from impossible. If it wasn't a challenge, they would already have included it on XB1. Point is that the GPU is more complex when developing an emulator since it changed a lot and became more complex last gen, while the PPC architecture basically remained the same. People are concentrated on the issue of getting a PPC program running on X86, and that isn't such a big issue (Apple did it with Rosetta to run PPC Mac apps on the Intel Macs when they changed architectures). The GPU is a nwer thing and it will demand more work. It's not impossible. Maybe it's not practical by performance reasons, but not impossible.
It is possible to emulate anything if you have a hardware/software capable of doing everything the other did. Making it fast enough is a different history. You could emulate X1 on 360 if you wanted, simply implementing any new resource on X1 using software on 360. Slow as offline rendering, but possible.








