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torok said:
 

People are with the wrong focus. CPU isn't the big problem. X360 CPU isn't much different of a Wii CPU in steroids with multiple cores. Problem is GPU. Wii uses a simple fixed function GPU that has all the functions implemented on hardware in a pretty predictable way. That's why lightning on the Wii is bland, because it has only one algorithm to do it and it is hardcoded. 360 GPU is programmable. Lightning is done with shaders so it can apply different lightning algorithms to any material. It's complex. This is what makes emulating any console after PS360 another level of challenge.

I think some might have read somewhere about CPU issues in emulation and taken it the wrong way. The problem doesn't falls squarely on the X360 CPU as much as on the XOne's. A huge part of both the CPU and GPU instructions of the X360 would fall as CPU work if it were to be emulated. The XOne and the PS4 don't have the juice to do it.

It would be amazing if it did, but then, a lot of things would be amazing and simply won't happen, so yeah.