Gustaf89 said:
But you missed the point, the point was you need the hardware to pull out your artistic vision. if this was achievable 7 years ago, then developers were too worried about 1080p/60fps,online multipyer, Cell Processor, 599 dollars,HARDCORE-shit, Call of duty and Fifas, to really pull out a game this pretty |
No, you missed the point.
Lets take a boring flat wall and utilise it as an example.
You have objects sitting next to it, but it's still a flat wall right?
Then you apply a brick texture to replace the old white texture. Now it's a flat brick wall.
Then you "bake" shadowing onto the brick wall texture, then you bake some lighting to give the individual bricks some depth.
Suddenly, the art has made what was a flat, boring wall into something with detail and with the baked-in shadowing and lighting, it doesn't require extra processing time.
I don't disagree you need hardware to assist with artistic vision, but Nintendo isn't the best example, their games generally aren't graphical powerhouses in terms of fidelity.
--::{PC Gaming Master Race}::--