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Gustaf89 said:
Pemalite said:

 

Gustaf89 said:
im really sick of people saying "artistically is great, thecnically not so much"... PEOPLE. you need the TECH to pull out your Art Vision, The Wii U is capable for what Nintendo developers want to do, and that should be it. and if Nintendo can make games look so good on a "weak" hardware, the 3rd party should as well, I mean, Game budgets above the 100 millions and they can port a game correctly? give me a break

But it's the truth? Technically this is NOT a marvel, on a technical level we had PC games exceed this 7 years ago.
We have reached a point in this day and age where art can have a much larger impact than it used to, it can make or break a good/bad looking game.
This is obviously not an issue for Nintendo with it's great artistic flair' that it uses for it's titles, if anything they should be commended for it.


But you missed the point, the point was you need the hardware to pull out your artistic vision.

if this was achievable 7 years ago, then developers were too worried about 1080p/60fps,online multipyer, Cell Processor, 599 dollars,HARDCORE-shit, Call of duty and Fifas, to really pull out a game this pretty


No, you missed the point.

Lets take a boring flat wall and utilise it as an example.
You have objects sitting next to it, but it's still a flat wall right?
Then you apply a brick texture to replace the old white texture. Now it's a flat brick wall.
Then you "bake"  shadowing onto the brick wall texture, then you bake some lighting to give the individual bricks some depth.

Suddenly, the art has made what was a flat, boring wall into something with detail and with the baked-in shadowing and lighting, it doesn't require extra processing time.

I don't disagree you need hardware to assist with artistic vision, but Nintendo isn't the best example, their games generally aren't graphical powerhouses in terms of fidelity.



--::{PC Gaming Master Race}::--