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bonzobanana said:
What is it exactly people are seeing that makes them think these graphics indicate powerful hardware?

Its just a kart racing game. This isn't some huge sandbox open world with complex AI, a physics engine with huge draw distances or other state of the art graphic effects. Despite the 32MB of high speed embedded memory and later architecture GPU it isn't rendered in 1080p. It's a nice looking game though.

Surely people realise if the original wii can do mariokart with a 12 gflops gpu, 2meg frame buffer, 1 meg texture cache, 24meg main memory and 64meg of ddr external memory plus a weak 1600 mips cpu then a console with a 176 gflops gpu, 32MB of video memory, 1GB of game memory, 8,400 mips cpu and a gpu based on later architecture with some small compute functionality is going to perform to a higher level. This is a game build from the ground up to utilise all the wii u offers. It's only cartoon graphics here and there will be low cpu demands.

I can't believe people just forget the huge number of wii u games that have underperformed on wii u compared to 360 and PS3 and then they see one artistically beautiful game and jump on it as if now the wii u is competitive with ps4 and xbox one. Utter fanboy madness.

Any Wii U multiplat that has underperformed compared to 360/PS3 is down to the quality of the port rather than the hardware itself. Those games were created on engines made for architecture very different to what Wii U uses. When ported across, the games have been largely unoptimized thus the term "quick port".  Multiplats are not good examples to judge Wii U hardware, unless a 3rd party invests time and money optimizing to the Wii Us architecture to get the best possible results (NFSMW is the only example and that outperformed the other versions). The only way we can see what Wii U is capable of is when a game is built from the ground up on the hardware, step forward Mario Kart 8, and boy it really does look great....Bayo 2 looks like it could be technically sound too.