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fatslob-:O said:
Jizz_Beard_thePirate said:
fatslob-:O said:

This game should have been next gen ONLY from the start ... 

Yea but it isn't... PC is about having options so that tons of different types of PCs can run it... Now its just locked to the PCs with dx11 video cards which is retarded since it can run on ps3 and 360... I have a dx11 video card but last time what happened was that my 6870 broke right when cod ghosts came out and I bought it for PC and I had to use my 9800gtx+ and I couldn't play the damn thing for over a month till my RMA came back with a 7850... And the worst part is, cod ghosts doesn't even look that good in medium or high and the 9800gtx+ could run BF4 which is a much better looking game even at medium to low settings... I hate being locked to certain specs even though the game can run on ps3/360 cause you can never know what might happen

If a game is built from ground up with dx11 and can only run on next gen consoles, sure go ahead, but if it can run on ps3/360/wiiU but they make it mandatory dx11 on PC, that just pisses me off

There's just no reasons for PC gamers to not have DX11 GPUs anymore ... Even Intel graphics are better than those last gen consoles! 

These games only run on those consoles cause it's SPECIFICALLY made for them. Supported feature sets don't mean much when these consoles use specific APIs!

I agree that PC gamers shouldn't but many do... If games like BF4 can have support for DX9 and DX10, so should every game that can run on ps3/360. All I am saying is that its just lazy development on Ubisoft's part to not include those options... Heck, I wouldn't be even a least bit surprised of Watch_Dogs on low looks exactly like ps3/360 graphics just like how cod ghosts was which again = why make it mandatory unless they are just lazy

I get its different API and etc but that still doesn't excuse it when a game is being made for PC



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850