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iBlah said:
VXIII said:
iBlah said:


I don't like the new soul memory system though, in Demon's Souls and Dark Souls level 100 -125 is considered to be the 'legit' range of builds, each character is unique because you cannot just max out every stat within these level limits, but if the match making in Dark Souls 2 are based on soul memories, then there really is no point in keeping your character within a certain level range, if you do you'll just end up facing opponents at much higher level, I understand From Soft doesn't want new players to get trolled by invaders with end game gears on low level characters, but it really kinda ruined pvp because now lots of people will have the exact same character with soft caps across all stats. oh well, I'm not a dedicated pvper so it doesn't matter that much to me, time will tell how the community adapts it.

Is there a link that explains the "soul memory system" , I have no idea what you're talking about. I never went to any kind of wiki just yet. planing of finishing the game first then complete everything in the second playthrough.

here is a link, the exact details are still being figured out.


it's really simple, soul memeory is the total amount of souls your character has collected, so when you try to play online you will be matched accroding to it instead of your actual level, for example, if your character has collected 1 millions souls, then you are very likely to get matched up with someone who has also collected similar amount of souls, if you try to keep your character at a low level then you will be disadvantaged in pvp since your opponent may used the whole 1 million souls to level up his character.

I'm only curious about its impact on pvp because in Demon's Souls and Dark Souls it is not unususal to see dedicated pvpers have ridiculous amount of unused souls (like 10 million +).

Ah that explains my experience with pvp. During my play through I went slow through the game, buying up everything from the vendors as I went along. Then got invaded by people that (as I later found out) have spells that require 64 int to cast and are found much much later in the game. Obviously they must have been much higher in level than I was at that point.