| bonzobanana said: This eurogamer article states Titanfall on 360 goes above a 30fps frame rate but doesn't say exactly what they mean. Could they be targetting 40,50 or 60fps and is it locked at 60fps. http://www.eurogamer.net/articles/2014-04-04-titanfall-on-xbox-360-will-run-at-over-30fps If it really turns out to be a great version of the game it might get annoying to those who bought a xbone on the basis of titanfall. So little information this close to launch though. Either its terrible or Microsoft are really trying to downplay the importance of this title. The only version I could possibly play is the PC version and won't be getting that until its sub £10. I have a 360 but don't subscribe to xbox live so pointless buying on 360. I'm hoping a PC demo will come out at some point. |
The money-hat deal included clauses to downplay the 360 version as much as possible, you can bank on that. The race for next-gen momentum is a serious one for Microsoft, and it makes absolute logical sense for them to stonewall the 360 as much as possible at this point. The only reason the 360 version exists at all honestly is EA insisting on it, because leaving that huge install base out of the loop (what, 5 million possible sales x $34 profit each = $170M?) was a bridge too far for the moneyhat to go. Probably a part of the deal was Microsoft also picking up a lot of the expense/marketing effort for Titanfall to begin with, which is why the massive hype machine almost always pushed the XB1 version with an asterick at best showing the PC/360 would also get it.
It's stupid beyond belief, because they could have used that massive money-hat budget to fund a major 1st-party exclusive from the ground up on a new engine for the XB1's power. Not some 2004-era source engine cross-gen also-ran shooter. The XB1 would have gotten Titanfall AND a AAA exclusive, but that same money just got them Titanfall. Logic fail of the gen so far.







