| AnthonyW86 said: If they hade implemented a more powerfull gpu into the Xbox One they probably could have done this without the cloud. The difference in power between the Xbone and PS4 is about 500 Gflops. To compare that's on par with three i7 quad core cpu's. If they use that for physics calculations they could run what you just saw natively on the console. |
Gflop isn't important nor is it a comparison point that determines the complete performance of a platform.
Lets say you had two 100 Gigaflop CPU's, however one processor had ZERO cache and an interconnect bandwidth that was only half the speed as the other.
They're both 100Gflop processors, but in the real world, the one with no cache and less interconnect is going to be stupidly slower.
Also... A Haswell Quad-Core processor, can hit around 500Gflops, when AVX2 is in use, I won't mention the fact you're trying to compare a processor that excells in parallel processing whilst the other specialises in serial processing, making the comparison point even more ludicrous, generally Physics can be a highly parallel task well suited to a GPU.
Now, if they implemented a more powerfull GPU into the Xbox One, they *could* do it without the cloud.
The Xbox One as it is *right now* could also do it, but you are going to be sacrificing shaders, lighting, shadowing, textures, you name it to pull it off.
There is literaly nothing special about the cloud, every single internet connected device can use the cloud to assist in processing, Microsoft is just throwing more resources at the problem to make developer life easier and they should be commanded for that.

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