zarx said:
"The arena after serious destruction resulting in 20k compounds and 32k convexes. Throughout the simulation, the fracture time
stays below 50ms" " As mentioned earlier, the frame rates in our examples are determined by rendering, rigid body simulation and dust simulation, typically using about 15, 45 and 40 percent of the computation time, respec-tively." " The simulation runs at over 30 fps including rigid body simulation, http://matthias-mueller-fischer.ch/publications/fractureSG2013.pdf if there are 52K fractures that means there are a comparable number of chunks to the MS demo in real-time |
Fracturing is one part but the MS demo could also be doing some stress simulation ...







